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Pop = slang for using a spell or ability.Ĭooldown (CD) = the period where a spell or item is unusable because it is refreshing. I will use the lowercase "dps" to short-hand for damage per second. Tank = the designated character in a party or raid who gears to be strong on survival and takes the primary attention of enemy targets.ĭPS = short-hand for damage dealers. Proc = a spell, talent, enchant, or glyph effect that triggers from some set of conditions usually providing a buff or ability. Mob = an enemy, monster, or computer controlled non-player character (npc).
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Rune Blackout = when all 6 runes are on cooldown and are not available Rune Set = 2 Blood, Frost, and Unholy runes, the 6 runes available to all Death KnightsįU Pair = 1 Frost and 1 Unholy rune, frequently used together for moves. Runes and Runic Power: The Power System.I am not always right, and there is room for new ideas, always. When I provide editorial, I will discuss many elements relative to other factors in terms of how I have seen them used, spoken with those who have used them, or in terms of the relative value next to other roughly equivalent stats.
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There are nuances and angles that can be used with varying value and effect and the only limitation is having the creativity to discover them, and the skills to execute them. There is no “absolute best†anything in terms of the choices you can make in how you play your character.
Only buy glyphs 3 at a time lol software#
When you combine the level of complexity built into the game in terms of talents, glyphs, spells, gear, and the fairly complex interplay of stats, with the uncertainty of network latency, and the still more complex nature of the human being, in reflexes, psychology, perception, and the nuances of the hardware and software tools through which the player interacts with the game, you get a scenario that is anything but set in stone. While World of Warcraft is a game, software, scripts, and otherwise automated responses, the game has a very key element: human players. Please only reply to this guide to bring attention to errors, typos, or to request additions to the information. Please, if you do not find your question answered there, search the forums at large, and only if you have not found an answer to your question, then create a new thread in the Theory/Mechanics Forum. If you have a general question, follow to the last link to the Frequently Asked Questions (FAQ). If you are looking for information on one specific aspect, follow the link provided. This first post will have links to each of the sub-categories. I will do my best to keep editorials well-labeled. Just because a technique or play style isn't discussed here does not mean it is impossible or inadvisable. I will be handling all of the major topics on the subject and as such, I will not be going to the depth that each topic is capable of.
Only buy glyphs 3 at a time lol how to#
As Kazeyonoma has said, I tend to be a “teach a man to fish†type, so this guide will be phrased to teach you how to create your character the way you want, rather than just making choices for you. This guide is a compilation work of a lot of things I've been studying and developing that pertain to tanking with a Death Knight. Have a good time tanking :) Gem.Ĭomprehensive Guide to Death Knight Tanking Make use of the provided index to ease it a little. Is spans across 60 posts (the original is shorter but these forums have shorter post limit) and may be somehow harder to navigate. Note that the guide goes to great depth and is kinda huge. All credit for this amazing work goes to the original author. I only reposted it here to fix item/spell links to 3.3.5 database on OpenWoW (the original uses Wowhead, unusable for us). It was originally done by user Sattori on Tankspot.